an inquiry on the invisible shaping our world is an artistic research project for the development of innovative installation concepts. It investigates possibilities of poetic and interactive intertwining of spaces and people. Through the gradual development of a scalable artistic framework that explores the possibilities of mixed reality installations, a dialogue between art, science and the public is initiated.


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Learn more about the idea and vision.

The name of the project derives from the English term edge slide, which describes a technique used in 3D applications to move a vertex along an edge and thus change its position. utilises this principle in real installations and transforms it into an interaction method that enables the manipulation of virtual spaces. Through this human-machine interaction – connected by the movement of sliding – it aims to challenge the perception of reality. Designed as a scalable artistic framework with basic formal principles, it can be applied to site-specific requirements and adapt to different local, cultural and thematic contexts.

Concept rendering of an installation setup.
Concept rendering of an installation with visible virtual layer.
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Self-portrait of artist Thomas Heidtmann.

The project was initiated by artist Thomas Heidtmann in 2021. It is an onging effort in artistically exploring the possibilities of the real-world metaverse. The goal is to investigate innovative and undiscovered opportunities of emerging technologies such as Augmented Reality, Virtual Reality and Artificial Intelligence.

Polygonal meshes as a method of describing an object have been artistically explored since the Renaissance. Today, Augmented Reality enables real interaction of virtual 3D content with real objects, environments and living beings. This opens up completely new possibilities for understanding and connecting our environment, adding a groundbreaking chapter to the artistic exploration of perception and artistic practice. The manifold relationships between space, time, human, machine, body, mind, emotions, micro and macro world thus can be reimagined.

Polygonal meshes in the Renaissance, Paolo Uccelloin: Perspective Study of a Chalice, pen and ink on paper, 29 x 24.5 cm, Uffizi Gallery, Florence, Italy. Source: Wikipedia.
Perspectival studies in the Renaissance, Leonardo da Vinci: Perspectival study of the Adoration of the Magi, ink on paper, 16.3 x 29 cm, 1481, Uffizi Gallery, Florence, Italy. Source: WikiArt.
Modern 3d mapping technologies applied on the Royal Castle of Sweden. Source: Wikipedia.
Examples of Augmented Reality applications. Source: Google / Android Community.
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